Saturday, July 28, 2012
We Need Those Face-Palm Moments
So, yeah, Ripard wrote a thing. Go give it a read. I'll wait.
Now, he does mention a few things that could be changed. The LP Store for one. The clicking. It can be insane. A week ago, I was going to spend all my LP on datacores, make a mint over time. Except, after a quick calculation, I determined it would take 7748 clicks to spend every last point of my LP on only datacores. It probably doesn't need to be said that I bought other stuff. I would have needed reconstructive surgery on my wrist if I'd went ahead with my plan. So, yeah, having an amount edit field next to the accept button, would be a welcome change. On the other hand, perhaps it's good that I'm not able to buy 38500 datacores in only a few clicks.
He also mentions some possible changes to the new player experience. Good suggestions. New players should not have to experience the norm of playing this game, until after they've been hooked. (I've always started Gallente characters. I've never had to fly 10 jumps to buy some module I'm going to need for a tutorial mission. Is this not the case in the other starting areas?)
I somewhat disagree with his suggestions on simplifying mechanics. Such as letting us view the Jita market from anywhere in space. Or being able to put bounties on anyone. Or that the ability to place a POS should not be restricted by the standings of other people in a corp. Or automating market buy/sell orders into one-click updateables. Or automating PI into one-click management features.
World of Warcraft went down that road. Look at what their game became. Everything became simple. Anything that rewarded effort was removed. Everything became readily available to everyone. There were few areas left to elitism.
I'm a lazy fuck when it comes to certain aspects of EVE Online. I could probably make a shit-tonne of money on the market, if I wanted to put in the effort. But I don't. So I'm not going to be one of the elite in that area of the game. And I'm okay with that. The people willing to put up with the 0.01 ISK wars, the constant updating of market orders, the spreadsheeting and analysis, those people deserve to make as much ISK as they do, they deserve to be members of the market elite. I don't think CCP needs to add in a tonne of convenience so that a lazy fuck like me can compete with them.
I guess where I really disagree are those items he mentions that can lead to character tragedy. Forgetting to update a clone and then losing skillpoints when you get podded. Or losing skillpoints because you didn't eject from your strategic cruiser. Or being -10 security status and getting blown up in Empire highsec (because there's no mechanic to bribe CONCORD to ignore you.) Or that you autopilot 15km off gates and stations, not directly to them.
We need face-palm moments. Games need risk. Risk from ourselves, our own mistakes, our own oversights.
Hell, I got a Proteus blown-up back in March, because I like to auto-pilot sometimes. I was at a -2.6 security status and forgot that one of the systems on my route was a 0.9 system. There went 500M ISK. I lose a lot of ISK in this game due to my own mistakes (or laziness.) I don't think the game needs changing to protect me from myself.
Just last week I lost a Thorax to 23 people (well, Amarr, but let's not debate ). I was in a clone that I'd forgot to update 15 minutes beforehand, in my rush to get back to the fight quickly. I was lucky I was not podded. But, if I had been podded? I would have face-palmed. Hard. But, I would not have complained that the mechanic for clone updating needed to be changed.
Certainly there's no logical reason that some mechanics are the way they are, but from a game mechanic perspective we do need choices that exploit the fact that sometimes we are our own worst enemies.